﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace GameServer.Networking.Packets
{
    class PACKET_CHANGE_CHANNEL : Packet
    {
        public PACKET_CHANGE_CHANNEL(Virtual_Objects.User.virtualUser User)
        {
            newPacket(28673);
            addBlock(1);
            addBlock(User.Channel);
        }
    }
}
